21:46 < indraastra> pasting a character like ? into the listener results in some junk, but saying "\u0003BB" . displays correctly
new ui listener: rewinding to prior stack states or continuations
better ui crossref tool
windows ui gets less responsive after a while
variable width word wrap in UI
fields: should be two-way
ui walker: some way to run code inside the context of the walker
walker & image save probably fails
clear output in busy listener: surprising result: perhaps listener commands should do nothing if listener is busy. similar: no editor loaded, click pathname: wrong restart race
ps3: graft error popups
vocab browser: -docs in file list even if it doesn't exist
fix cross-platform rendering of radio buttons
'+' renders funny on mac os x
clean up line rendering code
after invoking restart from popup, caret is not always visible
input field should be right next to end of output
input field momentarily has text in it after evaluation of a command
pane selection issues:
drags in slot editor toolbar
there's a way to select the text area inside the scroller
pane selection past eol
don't traverse borders and scrollers
select content inside a slot editor, and expand: slice error
table selection in words. output is dodgy
fixed
memory protection fault when adding methods to a cocoa class
last line in selection not rendered correctly
clicking in the empty space below the input area should focus on the input area
' / in windows ui
sometimes, typed text is inserted backwards if we start typing too soon after opening a popup
new ui listener: inline stack display
shift-drag is broken
drag in boundary between inspector editor field and scroller border, click commit; it fucks up
crash if draw-gadget or handle-gesture leaves values on the stack
editing inspector: dragging then clicking commit button caused error
shift-click in slot editor gadget is broken
f <model> "Hello world" <checkbox> "Hix" open-window: window has bad size
deploy tool help window is too big
put large line in interactor, move cursor left; it scrolls but cursor not visible
grid-lines look funny (same bug as "todo-list: table border has a missing pixel")
clicking on input object should focus on the input field
glRect doesn't work on ATI driver: we should stop using it along with glVertex anyway. Redo all rendering using vertex arrays