Factor/To do/UI

easy

  • error list's tables are not even multiples of the row height
  • pango_layout_line_x_to_index -- check return value
  • uniscribe: add ABC metrics support for fonts like Zapfino
  • new look for menus
  • overlapping tabs
  • x11: in gnome apps, 'Paste' menu item is disabled even though something was copied in Factor
  • x11: focus stealing prevention makes XRaiseWindow not work
  • scrolling to bottom still doesn't always work: because scroll>rect is competing for the same scroller!
  • after invoking restart from popup, caret is not always visible
  • windows: use same selection color everywhere
  • vocab-tag, vocab-authors, needs definition-icon
  • if table is too wide.... headers don't paint right STILL
  • error popup still off screen sometimes
  • vertex buffer logic is not GC-safe

more UI ideas:

  • http://paste.factorcode.org/paste?id=1029 -- division by zero if resize-world fails
  • rendering flaw: one pixel above cursor
  • rendering flaw: 'documentation' in link in vocab help: missing bottom left pixel
  • rendering flaw: hold mouse over presentation: one pixel off
  • 'edit' button in error list window has no restart list
  • word wrap at window width
  • baseline alignment for toolbar buttons
  • metrics seem wrong -- spacing between words in paragraph
  • line spacing: use leading
  • vocab browser: don't invadate entire cache all the time
  • P" completion
  • browser: bookmarks with keyboard nav
  • table outliners
  • usage profiling is missing still
  • xref tool
  • progress bars.
  • searching in inspector
  • use unicode symbols for more gestures
  • back/forward button menus in browser
  • history list in browser
  • cross-platform font listing etc
  • resizable splitter panes
  • cross-platform file dialogs
  • annotated words tool
  • walker: hit a breakpoint from tty listener; doesn't work
  • check bunny on x11
  • key-caps should use game-world to initialize game.input, fix key-caps deployment

perf:

  • combine gadget theme elements into one big texture and use texture co-ordinates to render components of scrollbar etc
  • avoid state changes
  • use glTexSubImage and manage textures manually instead of creating and deleting text textures all the time
  • generate text bitmaps lazily
  • make tables faster; eg, 10000 [ ] each 3 throw
  • don't recompute pref-dim, etc so much

open-ended tasks:

  • docs
  • fiddle with component spacing
  • fiddle with color scheme
  • better default fonts
  • new ui listener: rewinding to prior stack states or continuations
  • better ui crossref tool
  • variable width word wrap in UI
  • fields: should be two-way
  • ui walker: some way to run code inside the context of the walker
  • walker & image save probably fails
  • clear output in busy listener: surprising result: perhaps listener commands should do nothing if listener is busy. similar: no editor loaded, click pathname: wrong restart race
  • vocab browser: -docs in file list even if it doesn't exist
  • handle GL context invalidation on windows and unix to avoid window from going black when moved between displays

pane selection issues:

  • drags in slot editor toolbar
  • there's a way to select the text area inside the scroller
  • pane selection past eol
  • don't traverse borders and scrollers
  • select content inside a slot editor, and expand: slice error
  • table selection in words. output is dodgy
  • don't request focus if selection didn't actually change

fixed

  • hold button on scroller thumb in error list: it jumps up
  • in the help browser, clicking on a link to the page you're on shouldn't add it to the history
  • C+z and S+C+Z
  • IN:<TAB> should complete to MIXIN:, etc
  • if you start a tab completion popup, type in a word in an unloaded vocab and then load that vocab, the popup does not update
  • table model change: try to preserve selection if possible
  • one shared list of load/test/lint/compile errors
  • set WMCLASS on x11
  • jao's sawfish bug
  • if world=>graft fails, UI enters an infinite loop: http://paste.factorcode.org/paste?id=308
  • clean up line rendering code
  • fix cross-platform rendering of radio buttons
  • input field should be right next to end of output
  • '+' renders funny on mac os x
  • when we drag quickly, the selection begins at the location of the first drag event, not the button-down event
  • os x: 'hide window' broken
  • exit-on-last-window-close broken with cocoa
  • got a type check for f in hide-popup
  • click button in key-caps
  • input field momentarily has text in it after evaluation of a command
  • elasticdog's expose issue
  • memory protection fault when adding methods to a cocoa class
  • last line in selection not rendered correctly
  • clicking in the empty space below the input area should focus on the input area
  • ' / in windows ui
  • sometimes, typed text is inserted backwards if we start typing too soon after opening a popup
  • new ui listener: inline stack display
  • shift-drag is broken
  • drag in boundary between inspector editor field and scroller border, click commit; it fucks up
  • crash if draw-gadget or handle-gesture leaves values on the stack
  • editing inspector: dragging then clicking commit button caused error
  • shift-click in slot editor gadget is broken
  • f <model> "Hello world" <checkbox> "Hix" open-window: window has bad size
  • deploy tool help window is too big
  • put large line in interactor, move cursor left; it scrolls but cursor not visible
  • grid-lines look funny (same bug as "todo-list: table border has a missing pixel")
  • clicking on input object should focus on the input field
  • glRect doesn't work on ATI driver: we should stop using it along with glVertex anyway. Redo all rendering using vertex arrays
  • http://paste.factorcode.org/paste?id=61
  • select a word from the completion popup while listener is blocked: error
  • hold down control, press mouse, release control, release mouse: bad state

This revision created on Thu, 15 Sep 2011 03:08:12 by erg